Over the last three decades, I’ve had a very fortunate career in digital product development, beginning at the Academy of Art in San Francisco. Through the mid to late 1990s, I developed simulation games like SimCity and The Sims at Maxis Software and Electronic Arts, under the incomparable Will Wright. That led to a chance meeting with the great Steve Jobs, which resulted on my work through the mid-2000s on film industry applications at Apple Computer, during which time my team won an Emmy Award for Final Cut Pro.

Despite this success, the call to making games was just too strong, and I returned to game design with the talented folks at Cryptic Studios, helping to build City of Heroes, the premier superhero massively multiplayer game. My growing excitement for online games opened up an opportunity to work with the legendary John Romero at Gazillion Entertainment, developing free-to-play online games. As the newest generation of mobile games began to captivate the industry, I joined Tapulous, a mobile game trailblazer that was revolutionizing the music game genre on mobile devices with Tap Tap Revenge. I helped grow the startup through its sale to The Walt Disney Company and took on the role of Disney Mobile’s Studio Head in Palo Alto.

In order to learn and grow into the mid-2010’s, I said YES to every interesting opportunity that crossed my path. As a result, I’ve been helping build everything from casino games, to apps for students, to virtual reality products. No project is too small or too challenging. I believe that we are on the verge of doing something really meaningful at Peak Plate and I can’t wait to share it with the world.